Dynamic Projection Mapping System - 2018, 2019

At Potion, we worked with an artist and musician to develop a dynamic projection mapping system that she could take on tour. Lead developer Ritesh built the base system using Vive with Unity.

I devised a calibration system to ensure three-dimensional matchup between the guitar in reality and in projection. I also developed different ways in software to make sure the show would go on if the live tracking failed. This involved thoroughly running tests, narrowing down the cause, and programming a fix.

The artist has spent months developing her new show, integrating this new custom technology. It debuted early 2020.



Lead developer Ritesh testing the results of our new calibration method.



In the hands of the artist.



Me testing calibration.