At
Potion, we worked with an artist and musician to develop a dynamic projection mapping system that she could take on tour. Lead developer Ritesh built the base system using Vive with Unity.
I devised a calibration system to ensure three-dimensional matchup between the guitar in reality and in projection. I also developed different ways in software to make sure the show would go on if the live tracking failed. This involved thoroughly running tests, narrowing down the cause, and programming a fix.
The artist has spent months developing her new show, integrating this new custom technology. It debuted early 2020.